using System;
using System.Data;
using System.Configuration;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;

/// <summary>
/// Summary description for EntityPlayer
/// </summary>
public class EntityPlayer:GameEntity
{
    private string sessionID;
    public string SessionID
    {
        get { return sessionID; }
        set { sessionID = value; }
    }

    public EntityPlayer(int id, string name, int x, int y, string eChar, string sessionID, int MapNum):base(id,name,x,y,eChar, MapNum, 0)
	{
		//
		// TODO: Add constructor logic here
		//
        this.sessionID = sessionID;
        System.Diagnostics.Debug.Write(this.Name);
	}

    public EntityPlayer()
    {
        // Parameterless constructor to allow for serialization
    }
}
